Top 5 Video Game Safe Rooms You Never Wanted to Leave
The hubs, shrines and save rooms where your shoulders finally dropped and you stalled for ten minutes before heading back out.
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Firelink Shrine — Dark Souls (FromSoftware)
A crumbling ruin, a cynical Crestfallen Warrior and one bonfire, and somehow it felt more like home than anywhere else in Lordran.
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House of Hades — Hades (Supergiant Games)
Dying here just means a chat with Nyx, a pat on Cerberus and petty insults from Dad, which makes losing a run feel almost like a reward.
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Majula — Dark Souls II (FromSoftware)
An endless sunset over the sea and that melancholy piano theme. It's the one place in the series that lets you exhale properly.
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The Save Rooms — Resident Evil 2 (Capcom)
The second that save-room music starts, your pulse comes down. No series has made a typewriter and a storage box feel this much like a hug.
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The Normandy SR-2 — Mass Effect 2 (BioWare)
Walking the decks between missions to bother every crew member was the real game, and the fights were just the price of more conversations.